Go through the gold door (D) and turn right. Backflip into the doorway and kill it from there. As long as you keep holding Action, Lara will continue to target the bear and shoot at it whenever it comes into range. After sliding down the slope back to the main room of the cistern, turn left and take a standing jump to grab the elevated walkway; pull up. If Lara won't pull up, traverse a little to the left where the ceiling is higher and try again. (Apparently Lara only stunned him back in the Lost Valley.) (The paths to both secrets are shown in these screenshots below.). When it's dead, turn and take a standing jump from the edge of the block to grab the high doorway. Then you won't have as far to go if you do get killed and have to reload. GAUNTLET OF TRAPS (PHASE 2): Ahead is a combination trap involving a concealed spike pit, a pool of lava, a swinging blade and a rolling boulder. (There's a convenient save crystal here in the PS1 version.) Face the wall with the boulder on Lara's left. On the same side, there's also an opening with a ramp below it that leads down to the pool and is flanked by two gargoyles. Turn so the cave wall is again on Lara's right and continue along the ledge. Continue straight ahead to the locked door you passed earlier. It isn't to scale and doesn't include all the side rooms, but it may help if you get disoriented. Go to the far end of the room and turn left. CAVE WITH BOARDED-UP BUILDINGS, TIRES & OTHER JUNK: Continue through the (west) opening opposite where you entered. Copyright © Or, draw weapons, step off the edge, slide down the angled block and start shooting as soon as you get a lock on the panther. It floods the cistern, and you still need to do a few things above water. Save your game. Then return to the room with the movable blocks. Or, take a carefully angled running jump from the ledge near the doorway to grab one of the steps leading up to the entrance, as shown in this screenshot to the right. Don't be tempted by the small medi pack on the floor. Drop again to the block below. Stand at the edge of the water facing the stable with the two doorways and the wooden trough. No part of this walkthrough may be reproduced on another site without permission. Go up the stairs on the right. Hop back and then take a running jump (without grabbing) to land on the platform. Before continuing up the stairs, take a detour for a couple of secrets. If you want to, you can draw pistols and kill the 2 bats that swoop in from the left. It may be partially or completely embedded in the statue's right ear. Skip to the next paragraph. Turn right and walk to the base of the stone pillar to find a set of magnum clips. You should be able to shoot them from here without getting hurt. Return to the spot where you just pulled up and take another running jump to the next ledge (as shown in this screenshot to the right). There's a bear lurking inside this small barn or stable. Jump into the water and swim forward and down along the tunnel. Go back to the edge, drop back and hang, then continue to traverse to the right until you reach the other side. Pull up onto this block at the right corner. Turn to face out over the pool. (The path from the pool to the secret is shown in these screenshots below.) Use your newly acquired SILVER KEY in the keyhole to the right of the door to open it. Then, at a certain critical point, she'll suddenly pop up to the top of the block above, right next to the medi pack. Unfortunately this tunnel can't be used for cover, since Natla will follow Lara inside. On the right side of the pool are some rocks and pillars. Drop and grab the bottom of the doorway below. Press Jump and Action as you slide to grab the ledge. Go to the other end of the ledge, where it's a little lower, and safety drop to the red-tiled roof. NOTE: To safety drop, stand near the edge, turn around so Lara's back is toward the open area and then hold Action and tap Back. Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. About halfway in you'll encounter another raptor. Now you should be able to target the 2 mutants in the cave on the left of the empty incubator. As you climb down, you can hear the sound of a door opening elsewhere. In the PC and Macintosh games, the statue on the right won't come to life yet. Now take a running jump to the next. On the third jump, she'll spring back across the slope to the left side. Climb back up the carved block to the ledge. Go up the ramp and then follow the stairs to the opening at the top. Walk to the edge and take a standing jump to grab the edge. If you do this, you will be stuck down there and unable to complete the level. Draw pistols near the top, because a wolf waits in the room above. (If you've already done the timed run, you won't need to do it again.) Swim back to the lake but don't climb out right at the entrance. From the main tunnel, near where you kill the first bats, head into the cave on the left. (PS1 users can save their game with the save crystal near the gold door.) Retrace your steps through the ROOM WITH TIERED LEDGES AND GORILLAS to the FIRST SILVER KEY, following the walkthrough above if necessary. Stand facing the wall with Lara's chest against it. Walk forward (with the pool on your left) until Lara won't walk farther. SECRET CAVE: (This sequence is shown in a series of screenshots.) Then side flip to the right repeatedly until Lara squeezes through into the room with the crate. Again, step back so Lara has enough distance for the take-off and do another running jump to the ledge near the red door. This will give you a little more room to maneuver. Pass a waterfall on the right and go underneath a stone archway. To get there, go through the ROOM WITH TIMED GATES & PRESSURE PADS in the southeast corner of the arena. This is secret #1. Then you only have to climb to the top of the sphinx once. This section of the level is all about finding four switches to open four different doors—named after Thor, Atlas, Neptune and Damocles. Rather than opening the next door, it causes lava to flow into the hallway. From there take another running jump to block #1. SPIKE ROOM (SECOND LEAD BAR): Now arrange the 5 switches to match the inscription over the door to the right of the entrance: WWUWU—from left to right, Up, Up, Down, Up, Down. Climb on the low ledge, turn around and walk to the edge. Kill it, pick up the health pack and continue forward into the alcove from which the wolf emerged. Drop down off the balcony and check that you've slid the movable block onto the tile with the omega symbol nearest this door, also that you have pulled the switch in the "gorilla room" at the far end of this area. Go left to get the medi pack, then turn around and head toward the switch. The mummy inside will not move. At the top you'll find the third machine cog. UNDERGROUND POOL BENEATH THE SPHINX: Step through the door and fall into a deep pool. Turn so Lara is facing the light stone block and the open room is on her right. Throw the switch to open the third gate inside the other room. Pull it twice then go behind it and use the switch there to raise a series of pillars in the room with the spikes. By all means, share it with friends, but please include this credit line so people can send me their feedback. Here Lara is standing inside the secret area after landing the jump. Don't go all the way in yet. First get on top of that block then take a standing jump to the angled block to the right. This sequence is shown in a series of screenshots below. It takes several twists and turns and eventually emerges on the other side of the lake. Jump to the left and slide down the side of the pyramid and land in front of the opening in the cave wall. NOTE: You'll encounter a number of these incubators throughout this and the next level. Instead traverse to the left above the shallow pit (as shown in this screenshot to the right). (It's outlined in the screenshot above.). (Three clean shots will take the mummy down.) About halfway up the left side of the room you'll find one pit filled with water instead of lava. You should be able to pick off the gorilla and 2 lions lurking down there before you descend. Position Lara at the middle or right side of this ledge, walk to the edge, and then take a standing jump to grab the opposite side. Drop into the water. Position Lara just forward of the faint line between the two floor tiles nearest the blade. Take another standing jump forward to the next flat spot. If you're too slow and the gates close before you finish, just step on either pressure pad to open the gate, run out and start again. Traverse to the right again until you reach the next corner. Shoot him a few times, preferably with the shotgun so you'll do more damage in a short time, then back up into the doorway. Then take a running jump to the next ledge ahead on the right. As Lara creeps forward, the game program interprets her position as being INSIDE the block. Face the next pillar and make sure Lara is lined up squarely with the pillar edge. Cross the room and slide down the ramp to emerge back in the main room. Quickly swim to the far corner of the room, climb out at the foot of the steps and kill another swimming rat. Turn right and walk toward the base of the ramp. Swim back to the surface. Once the boulder lands you can take a standing jump or a side flip between the boulder and the corner of the doorway, get the medi pack and jump back the same way. Use the switch in the left window to lower the BRIDGE TO THE EYE OF HORUS. But, as long as you don't stop except at the corners, it won't grab Lara. Climb the stairs to the right of the metal door. Turn around and take a standing jump onto the tall column. When you reach the corner a pair of chomping blades begin to work. Backflip onto the slope and hold the Jump key, and Lara will spring off the ramp then jump forward onto each of the 3 angled blocks in turn, landing on the ledge above. When you pull it, the red door opens and you have about 40 seconds to get through it before it closes. Run off the edge into doorway below (as indicated in the screenshot above). See the note "Alternate Method for Getting Uzi Secret" at the end of this walkthrough. Tomb Raider: The Last Revelation Walkthrough/Strategy Guide. document.write(today.getFullYear()); Rise of the Tomb Raider - Mountain Peak, Syria, The Lost Tomb, The Hidden Oasis How to rattle through the opening section of the game nice and fast. This is secret #1, the UZIS, floating on an invisible platform. Hop down and climb up into the doorway. Pick up a small medi pack and 2 sets of magnum clips. The lions can't reach Lara there. Step up onto the low angled block on the sphinx's back and from there take a running jump to grab the ledge at the back of its head. Take a diagonal standing jump to the flat spot on the right. Two come from the hallway to the left, one from ahead on the left and the fourth from the passage ahead on the right. Then turn left, walk to the edge and take a standing jump to grab the ledge above the door. Go to the far (south) edge of the pit and drop and hang above the spikes. If this bothers you, ther is an unofficial patch that fixes the issue on the PC, PSX, and iOS versions. Surface and exit the building. (Both methods are shown in these screenshots below. Traverse to the right until you can pull up. During her journey there she realizes the artifact is only a small fragment of a much larger ancient relic. Take a standing jump to grab the horizontal seam in the wall. Or, if you can't get past the boulder this way, just return along the tracks to the raised opening, climb up and follow the passage back to the room above the crate. Climb up through the gold door, fight the mummy and pull the switch to lower the bridge so you can get EYE OF HORUS. Drop down and go forward to the rag doll block you just pushed from behind. The low ceiling makes it difficult to jump from side to side, but you can do some sidestepping to avoid the mutants' attacks. Pull the switch to open the wooden door out in the passageway. 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